- Average Dmg On Tracer Software
- Average Dmg On Tracer 2
- Average Dmg On Tracer 2017
- Average Dmg On Tracer Download
For the new Packet Tracer 6.01, I just used Wineskin Winery to create a wrapper. Opened that appropriately named 'wrapper', added the.exe file from the menu, and then select the packettracer.exe file as the startup file, then hey presto - a Packet Tracer 6.01 for Windows that runs native on my Mac. Today our HotS boost team is here to talk about Tracer, the first Heroes of the Storm hero from the Overwatch franchise. She is a ranged assasin with a kit very similar to the Overwatch one. Make sure to check regularly to see how will she position on ourHotS tier list because the meta is often very strict and not all heroes fit it. Tracer release date is 19th April for those who. Countered by: Genji, Tracer, D.Va, Winston, Soldier 76. Works well with: Reinhardt, Tracer, Genji, Zarya. More of a mid-range sniper option than Widowmaker. Scatter Arrow can be used to instantly kill many targets if properly aimed at the feet of an opponent. It is his most reliable defense in close-range battles. Stack Exchange network consists of 175 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Visit Stack Exchange. Pharah is one of the heroes in Overwatch. She is a security captain who yearns to protect the world's peace, like the heroes in her past. Soaring through the air in her combat armor, and armed with a launcher that lays down high-explosive rockets, Pharah is a force to be reckoned with.
Armor 200
Pilot Stats
Armor 0
Difficulty
Bio
Real Name: Hana Song
Age: 19
Occupation: Former pro gamer, Mech pilot
Base of Operations: Busan, South Korea
Affiliation: Mobile Exo-Force of the Korean Army
Age: 19
Occupation: Former pro gamer, Mech pilot
Base of Operations: Busan, South Korea
Affiliation: Mobile Exo-Force of the Korean Army
Damage: 0.6 – 2 per pellet (Max 22)
Ammo: ∞ rounds; 11 pellets per shot
Falloff: 10 – 20 m falloff range
Fire Rate: 6.67 shots per sec
Movement Speed: 2.75 m/s (50% slower)
Headshot? ✔ Can headshot
Ammo: ∞ rounds; 11 pellets per shot
Falloff: 10 – 20 m falloff range
Fire Rate: 6.67 shots per sec
Movement Speed: 2.75 m/s (50% slower)
Headshot? ✔ Can headshot
- D.Va receives 50% less knock-back while shooting
- Despite doing little ranged damage, fusion cannons can prevent shield recharge on heroes like Zarya, Zenyatta, Symmetra, or Mercy passive
D.Va’s mech is equipped with twin short-range rotating cannons. They lay down continuous, high-damage fire without needing to reload, but slow D.Va’s movement while they’re active.
Rank dmg in the spectrochemical series.. Duration: 2 seconds
Range: 15 m range
Cooldown: 2 seconds
Recharge Time: 8 seconds
Movement Speed: 5.5 m/s movement speed
Range: 15 m range
Cooldown: 2 seconds
Recharge Time: 8 seconds
Movement Speed: 5.5 m/s movement speed
- D.Va’s matrix blocks damage in front of her, rather than behind or around her. This means that D.Va may be better at the back of the team more often than the front
- Remember to defense matrix ulting teammates
- Defense matrix blocks the following ultimate projectiles:
- Graviton surge
- Blizzard
- Molten core
- Pulse bomb
- Deadeye
- Dragonstrike (arrow only)
D.Va can activate this forward-facing targeting array to shoot incoming projectiles out of the air.
Damage: 10
Movement Speed: 12.5 m/s
Duration: 2 seconds
Cooldown: 5 seconds
Range: 25 m
Movement Speed: 12.5 m/s
Duration: 2 seconds
Cooldown: 5 seconds
Range: 25 m
- D.Va can animation cancel a melee attack straight into boosters (40 damage)
- Cancel boosters as soon as possible (instead of the entire channel) so that the cooldown may reset
D.Va’s mech launches into the air, her momentum carrying her forward. She can turn and change directions or barrel through her enemies, knocking them back.
Damage: 7 per missle (Max 126)
Splash Damage: 4 per missle
Splash Self Damage: 4 per missle
Fire Rate: 11 shots per second
Radius: 1.5 m
Cast Time: ~0.5 sec
Duration: ~1.6 seconds
Cooldown: 8 seconds
Headshot? ✘ Cannot headshot
✔ Can inflict self damage
✘ Cannot inflict self knockback
Splash Damage: 4 per missle
Splash Self Damage: 4 per missle
Fire Rate: 11 shots per second
Radius: 1.5 m
Cast Time: ~0.5 sec
Duration: ~1.6 seconds
Cooldown: 8 seconds
Headshot? ✘ Cannot headshot
✔ Can inflict self damage
✘ Cannot inflict self knockback
D.Va’s mech launches into the air, her momentum carrying her forward. She can turn and change directions or barrel through her enemies, knocking them back.
Onedrive mac os download. Damage: 1000 from point of explosion (falls off with distance)
Splash range: 20 meters
Duration: 3 seconds
✘ Cannot inflict self damage
✘ Cannot inflict self knockback
Splash range: 20 meters
Duration: 3 seconds
✘ Cannot inflict self damage
✘ Cannot inflict self knockback
- A standstill self-destruct is usually not effective
- If the centre of the exploding MEKA can draw a straight line to an enemy hitbox without colliding with another object (note: Not another player) or shield, they are considered in the blast radius and will die
- Whilst an exploding MEKA is boosting, it will attempt to travel in the same direction relative to the starting trajectory it began its flight path on
D.Va ejects from her mech and sets its reactor to explode, dealing massive damage to nearby opponents.
Damage per shot: 14
Ammo: 20 per clip
Rate of fire: 7 rounds per second
Reload time: 1.5 seconds
Projectile Speed: 40 m/s
Headshot? ✔ Can headshot
Ammo: 20 per clip
Rate of fire: 7 rounds per second
Reload time: 1.5 seconds
Projectile Speed: 40 m/s
Headshot? ✔ Can headshot
While outside of her mech, D.Va can continue the fight with a mid-range automatic blaster.
Tips
- Be careful where you call your mech into. It is interruptible by CC
- D.Va can change the direction she ejects out of her mech by holding the appropriate directional key
If her armored battle suit is destroyed, D.Va can call down a fresh mech and return to the fray.
Pros:
- High mobility (Great on maps with high ground)
- High burst with Micro Missiles
- Great at burning shields
- Large zone control with boosters and/or ultimate
- Can shut down enemy carries easily and reliably
Do more dmg to blinded poe. Cons:
- Dive-y playstyle feeds a lot of ult charge
- Large hitbox/crit box
- Relatively short range engagement/damage capabilities without missiles
- Boosters can usually only be used as an escape/engage, not as both
- Matrix is now less suitable for extended fights